Director, designer, illustrator, animator, and builder.

I have a background in several creative categories, motivated by thoroughly researched, representative, and intentional design – for both digital + built environments – with emphasis in:

Entertainment Design for themed environments – including story development, concept art, and set/prop design. Well-versed in traditional studio art techniques and art/architectural history.

Media Design for broadcast, interactive, events and displays – including concept development, boards, 2D + 3D asset creation, editing, and animation. Experienced, upmarket kinetic design for all platforms.

Primary interests lie in immersive storytelling – development of original themed concepts and the re-imagining of existing environments through:

Traditional illustration & concept design,
digital design and 3D modeling,
presentation of these ideas through animated video.

…aided by professional background in:

Upstream concept & story development (CD roles),
look, layout, and overall aesthetic for various projects, static & kinetic
(AD duties),
interactive design for web & mobile applications
storyboards & animatics
(pre-production), and
motion design (production & post).

Additionally, I regularly contribute to other ventures, such as:


City Revisited

Schoolhouse Stock

 Other personal artwork ventures

Currently reading:

In queue:

Realityland  by David Koenig

Realityland by David Koenig

Bob Gurr: Legendary Imagineer  by Bob Gurr

Bob Gurr: Legendary Imagineer by Bob Gurr


Matt Hunter Ross
Designer | Illustrator | Animator

matt @